

The rules are not hard (as evidence by the thickness of the rulebook.) They are based on a few basic principles. Those unfamiliar with this game or battlefleet gothic may ask why no grid or space map? Trust me this will come up later. They did forget in the first edition to add numbers to the ships, but luckily fixed this in the revised version. The counters are printed on a magazine card stock, rather light and not something that makes me scream high quality, in essence they are CG representations of the ships with the arcs and center points marked. This make sense since the rules don’t really need color but the ship roster will have to be utilized as a painting guide by those who don’t fancy pushing around counters.
#BABYLON 5 CALL TO ARMS FULL#
I have been told the second edition (coming soon will be $30 for a hardback which will be a much better deal, but in the mean time I’m reviewing first/revised edition, so I won’t go into that.) The rulebook (48 pages) is black and white printed while the ship roster book (96 pages) is full color. The cost per value issue here is a biggie. Honestly this is the game’s biggest failing. And here is my review.įor $50 you get a large box, 2 books both rather thin, and a ton of counters. With this being said I picked up a copy of A Call to Arms.

That caught my interest because of the Fact That BFG did a great job of making the game accessible for fleet play while still having a good amount of “Crunch”. A lot of people stated its similarity to the Games Workshop game Battlefleet Gothic. 2 years ago, I heard about Mongoose publishing’s attempt. It has been tried a few times (Full thrust based rules in the Chameleon Eclectic RPG, Babylon 5 Wars) but none have really stuck around. Watching the Churchill sacrifice itself in that way was fare more moving than Wolf 359, or the battle of Yavin IV, or even the end battle of Serenity, (except when Wash died, but I won’t count that as part of the space battle since it happened on the ground!) For this reason I have always been interested in seeing a minis game that can capture the measure of Babylon 5 space combat. The battle over Corsicant had twists and turns and looked real pretty on the big screen but it lacked the emotion of the battle in Severed Dreams where Earth Alliance forces came to depose Sheridan and take over the station. Not because they were graphically thrilling, heck if that were the case the award would have to go to star wars simply for the sheer extravagance of their big battle sequences, but rather for their human side. Personally, I have always felt that Babylon 5 had some of the best in space battles.
